My name is Wayland Fong and I am a Technical Game Designer. I have a coequal background in Game Design and Computer Science, so I am fully capable of bridging the gap between disciplines. I specialize in hybrid Design roles requiring programming or coding-adjacent skills. I am highly proficient in using level editors for scripting. I have 7.5 years of professional experience in the video game industry with 7 shipped titles + 7 D.L.C.s as a Designer, including Triple-A development on METROID PRIME, CALL OF DUTY and DOOM I.P.s. See my RESUME for more info or check out my featured titles below.

Height/Weight
5’0”, 125 lbs.

Fighting Style
Muay Thai, Jiu-Jitsu

Origin
California, U.S.A.

Personality Type
INTJ

Likes
Shipping Titles

Dislikes
Drama

Special Abilities
Level Scripting
Tech Support for Designers
Gameplay Programming

Featured Titles

 

 

METROID PRIME 4: BEYOND
Developed by RETRO STUDIOS
Role: Intermediate Designer (Scripting & Technical Design)

Main Contributions:
– GREAT MINES Combat Encounters
– FURY GREEN Combat Encounters
– ICE BELT Combat Encounters
– a Federation Trooper System

 

 

 

 

 

CALL OF DUTY: BLACK OPS COLD WAR
Co-Developed by TREYARCH
Role: Intermediate Designer (Scripting) on ZOMBIES mode

Main Contributions:
– FORSAKEN Quest Objectives, Zombie Spawning, Gameplay Features
– DUGA Zombie Spawning
– ZOO Zombie Spawning
– COLLATERAL + ARMADA Zombie Spawning

 

 

 

 

 

CALL OF DUTY: BLACK OPS 4
Developed by TREYARCH
Role: Associate Designer (Scripting & Tech. Design) on ZOMBIES mode

Main Contributions:
– VOYAGE OF DESPAIR Quest Objectives, Gameplay Features
– DEAD OF THE NIGHT Zombie Spawning, Gameplay Features
– ANCIENT EVIL Zombie Spawning, Gameplay Features
– Global Fast Travel System

 

 

 

See more of my professional work under SHIPPED.