Technical Skills

Programming/Scripting

– C++
– C#
– LUA
– TORQUESCRIPT (TORQUE 2D)
– KISMET (UNREAL)
– proprietary code + visual languages

Level Editing

– RADIANT
– UNREAL
– UNITY
– HAMMER
– TORQUE 2D
– proprietary level editors

Supplementary Skills

– PERFORCE
– ADOBE PHOTOSHOP
– AUTODESK MAYA
– MICROSOFT OFFICE

Professional Experience

TREYARCH – Santa Monica, CA
ASSOCIATE DESIGNER
Aug 2017 – Mar 2019

– level/gameplay scripting, level editing on CALL OF DUTY: BLACK OPS IIII

HEAVY IRON STUDIOS – Los Angeles, CA
ASSOCIATE DESIGNER
Mar-Oct 2013, Apr-Nov 2014, Feb-Oct 2015

– level scripting + editing on DISNEY INFINITY 1.0 (NINTENDO Wii)
– level scripting + editing, UI Design on DISNEY INFINITY 2.0 + 3.0 (MOBILE)
– level design + editing on FAT CITY

id SOFTWARE – Mesquite/Richardson, TX
ASSOCIATE DESIGNER, DESIGN INTERN
Feb 2011 – Jan 2012

– level scripting + editing on DOOM 4, an unreleased early version of DOOM (2016)

THQ – Agoura Hills, CA
DESIGN/PRODUCTION INTERN
May 2008 – May 2009

– assisting design + production on UFC UNDISPUTED 2009

Education

THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY – Plano, TX
Certificate inĀ DIGITAL GAME DEVELOPMENT, Specialization in LEVEL DESIGN
Graduated Dec 2010

– studied game development with an emphasis on level design and team game projects

UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
BACHELOR OF ARTS in INTERACTIVE ENTERTAINMENT, Minor in COMPUTER SCIENCE
Graduated May 2008

– studied interactive media, computer science, film, animation, and other subjects

Independent Projects

– gameplay programming, level design + editing on INERTIA, a 2D PLATFORM game

Achievements

– $100,000 GRAND PRIZE WINNER for non-professionals in 2011 INDIE GAME CHALLENGE (for INERTIA)

Downloads

Resume