Technical Skills

Programming/Scripting

– C++
– C#
– PYTHON
– LUA
– KISMET (UNREAL)
– proprietary code & visual languages

Level Editing

– RADIANT
– UNREAL
– UNITY
– HAMMER
– proprietary level editors

Supplementary Skills

– PERFORCE
– ADOBE PHOTOSHOP
– AUTODESK MAYA
– MICROSOFT OFFICE

Professional Experience

TREYARCH – Santa Monica, CA
ASSOCIATE DESIGNER
Aug 2017 – Mar 2019

– level/system scripting and level editing on CALL OF DUTY: BLACK OPS IIII

HEAVY IRON STUDIOS – Los Angeles, CA
ASSOCIATE DESIGNER
Mar-Oct 2013, Apr-Nov 2014, Feb-Oct 2015

– level/system scripting, level editing and UI Design on DISNEY INFINITY 2.0 & 3.0 (mobile)
– level scripting & editing on DISNEY INFINITY 1.0 (Nintendo Wii)
– level design & editing on FAT CITY

id SOFTWARE – Mesquite/Richardson, TX
ASSOCIATE DESIGNER, DESIGN INTERN
Feb 2011 – Jan 2012

– level/system scripting and level editing on DOOM 4 (unreleased)

THQ – Agoura Hills, CA
DESIGN/PRODUCTION INTERN
May 2008 – May 2009

– assisting design and production on UFC UNDISPUTED 2009

Education

THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY – Plano, TX
Certificate inĀ DIGITAL GAME DEVELOPMENT, specialization in LEVEL DESIGN
Graduated Dec 2010

– studied game development with an emphasis on level design and team game projects

UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
BACHELOR OF ARTS in INTERACTIVE ENTERTAINMENT, minor in COMPUTER SCIENCE
Graduated May 2008

– studied interactive media, computer science, film, animation and other subjects

Independent Projects

– game design & programming, level design & editing on games in UNITY & TORQUE 2D
– level design, editing and scripting in mods for HALF-LIFE 2, GEARS OF WAR, UNREAL TOURNAMENT III and more

Achievements

– $100,000 GRAND PRIZE WINNER for non-professionals in 2011 INDIE GAME CHALLENGE

Downloads

Resume