Technical Skills

Programming/Scripting

  • C++
  • C#
  • Lua
  • Kismet (Unreal)
  • TorqueScript (Torque 2D)
  • proprietary code + visual languages

Level Editing

  • Radiant
  • Unreal
  • Unity
  • Hammer
  • Torque 2D
  • proprietary level editors

Supplementary Skills

  • Adobe Photoshop
  • Autodesk Maya
  • Perforce
  • Microsoft Office

Professional Experience

Treyarch – Santa Monica, CA
Associate Designer
August 2017 – March 2019

Heavy Iron Studios – Los Angeles, CA
Associate Designer
March – October 2013, April – November 2014, February – October 2015

  • Level Scripting + Editing on DISNEY INFINITY 1.0 (Wii)
  • Level Scripting + Editing, UI Design on DISNEY INFINITY 2.0 + 3.0 (Mobile)
  • Level Design + Editing on FAT CITY

id Software – Mesquite/Richardson, TX
Design Intern, Associate Designer
February 2011 – January 2012

  • Level Programming + Editing on DOOM 4, an unreleased early version of DOOM (2016)

THQ – Agoura Hills, CA
Product Development Intern
May 2008 – May 2009

  • Assisting Design + Production on UFC UNDISPUTED 2009

Education

The Guildhall at Southern Methodist University – Plano, TX
Certificate in Digital Game Development, Specialization in Level Design
Graduated December 2010

  • Curriculum in Level Design and Game Development with multiple Team Game Projects

University of Southern California – Los Angeles, CA
Bachelor of Arts in Interactive Entertainment, Minor in Computer Science
Graduated May 2008

  • Curriculum in Interactive Media, Computer Science, Cinema, Animation, and more

Personal Projects

  • Gameplay Programming, Level Design + Editing on INERTIA, a 2D Platform game

Achievements

  • $100,000 Grand Prize Winner for non-professionals in 2011 Indie Game Challenge (for INERTIA)

Downloads

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