Resume

Technical Skills

Programming/Scripting

  • C++
  • C#
  • Lua
  • Kismet (Unreal)
  • TorqueScript (Torque 2D)
  • proprietary code & visual languages

Level Editing

  • Unity Editor
  • Unreal Editor
  • Radiant Editor
  • Hammer Editor
  • Torque 2D Game Builder
  • proprietary level editors

Supplementary Skills

  • Adobe Photoshop
  • Autodesk Maya

Professional Experience

Portmanteau Games – Los Angeles, CA
Principal Designer/Programmer
June 2016 – March 2017

  • Gameplay System Design & Programming, Level Editing on an unannounced indie game

Heavy Iron Studios – Los Angeles, CA
Associate Designer
March – October 2013, April – November 2014, February – October 2015

id Software – Mesquite / Richardson, TX
Associate Designer/Programmer
February 2011 – January 2012

  • Level Scripting & Editing on DOOM 4

THQ – Agoura Hills, CA
Product Development Intern
May 2008 – May 2009

  • Assisting Design and Production on UFC Undisputed 2009

Indie Projects

Indie Games

  • Gameplay System Design & Programming, Level Design & Editing on Inertia, a 2D Platform game
  • Gameplay System Design & Programming on SONAR, a 2D Stealth game
  • Level Design, Editing & Scripting on Synesthetic Dream, a 3D Platform game

Level Mods

Education

The Guildhall at Southern Methodist University – Plano, TX
Certificate in Digital Game Development, Specialization in Level Design
Graduated December 2010

  • Courses in Game Studies and Level Design
  • Multiple Team Game Projects

University of Southern California – Los Angeles, CA
Bachelor of Arts in Interactive Entertainment, Minor in Computer Science
Graduated May 2008

  • Courses in Interactive Media and Computer Science
  • Additional courses in Cinema/Television, Animation, and General Education

Achievements

  • $100,000 Grand Prize Winner for Non-Professionals in 2011 Indie Game Challenge (Inertia)

Downloads

Printed Resume