Resume

Technical Skills

Programming/Scripting

  • C++
  • C#
  • Lua
  • Kismet (Unreal)
  • TorqueScript (Torque 2D)
  • proprietary coding & visual languages

Level Editing

  • Radiant
  • Unity
  • Unreal
  • Hammer
  • Torque 2D Game Builder
  • proprietary level editors

Supplementary Skills

  • Adobe Photoshop
  • Autodesk Maya

Professional Experience

Treyarch – Santa Monica, CA
Associate Designer (Contract)
August 2017 – Present

Heavy Iron Studios – Los Angeles, CA
Associate Designer (Contract)
March – October 2013, April – November 2014, February – October 2015

  • Level Scripting & Editing on DISNEY INFINITY (Wii)
  • Level Scripting & Editing, UI Design on DISNEY INFINITY 2.0 & 3.0 (Mobile)
  • Level Design & Editing on FAT CITY

id Software – Mesquite / Richardson, TX
Associate Designer (Employee)
February 2011 – January 2012

  • Level Scripting & Editing on DOOM 4 – an early, unreleased version of DOOM (2016)

THQ – Agoura Hills, CA
Product Development Intern
May 2008 – May 2009

  • Assisting Design & Production on UFC UNDISPUTED 2009

Independent Projects

Indie Games

  • Gameplay Design & Programming, Level Design & Editing on INERTIA, a 2D Platform game
  • Gameplay Design & Programming on SONAR, a 2D Stealth game

Level Mods

  • Level Design, Editing & Scripting on level mods in HALF-LIFE 2, GEARS OF WAR, UNREAL TOURNAMENT III, and more

Education

The Guildhall at Southern Methodist University – Plano, TX
Certificate in Digital Game Development (Level Design)
Graduated December 2010

  • Curriculum in Level Design and Game Development
  • Multiple Team Game Projects

University of Southern California – Los Angeles, CA
Bachelor of Arts in Interactive Entertainment, Minor in Computer Science
Graduated May 2008

  • Curriculum in Interactive Media, Computer Science, Cinema, Animation, and more

Achievements

  • $100,000 Grand Prize Winner for non-professionals in 2011 Indie Game Challenge (INERTIA)

Downloads

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