TECHNICAL SKILLS

Programming/Scripting

– C++, C#, Python, Lua, Kismet, proprietary languages (code & visual scripting)

Level Editing

– Radiant, Unreal, Unity, Hammer, proprietary level editors

Supplementary Skills

– Perforce, Adobe Photoshop, Autodesk Maya, Microsoft Office

PROFESSIONAL EXPERIENCE

TREYARCH – Santa Monica, CA

Associate Designer – Contract | Aug 2017 – Mar 2019
CALL OF DUTY: BLACK OPS 4
– Scripted levels & gameplay systems in ZOMBIES cooperative survival mode and other content

HEAVY IRON STUDIOS – Los Angeles, CA

Associate Designer – Contract | Feb-Oct 2015
DISNEY INFINITY 3 (mobile)
– Scripted levels & gameplay systems in TOY BOX sandbox creation mode
– Designed touchscreen gameplay controls

Associate Designer – Contract | Apr-Nov 2014
DISNEY INFINITY 2 (mobile)
– Scripted levels & gameplay systems in TOY BOX sandbox creation mode
– Designed touchscreen gameplay controls

Associate Designer – Contract | Mar-Oct 2013
DISNEY INFINITY 1 (Nintendo Wii)
– Scripted levels in PLAY SET single-player mode
FAT CITY
– Designed & edited levels in single-player mode

ID SOFTWARE – Mesquite/Richardson, TX

Associate Designer – Full-Time | May 2011 – Jan 2012
Design Intern – Contract | Feb 2011 – May 2011
DOOM 4 – unreleased
– Scripted levels & gameplay systems in single-player mode
– Documented scripting & level editing tools

THQ – Agoura Hills, CA

Design Intern – Contract | May 2008 – May 2009
UFC UNDISPUTED 2009 – assisted design & production on a variety of tasks

EDUCATION

THE GUILDHALL at SOUTHERN METHODIST UNIVERSITY – Plano, TX
Certificate in DIGITAL GAME DEVELOPMENT | graduated Dec 2010

– studied game development with a specialization in level design

UNIVERSITY OF SOUTHERN CALIFORNIA – Los Angeles, CA
Bachelor of Arts in INTERACTIVE ENTERTAINMENT, minor in COMPUTER SCIENCE | graduated May 2008

– studied game design and programming with film, animation and a broad range of subjects

ACHIEVEMENTS

– won $100,000 Grand Prize in 2011 INDIE GAME CHALLENGE

DOWNLOADS

Resume