DOOM 4 – an unreleased early version of DOOM (2016) – was a FIRST-PERSON SHOOTER about fighting back against the demonic invasion. DOOM 4 was in development by id SOFTWARE for XBOX 360, PLAYSTATION 3, and PC until 2012. At that time, development on DOOM 4 pivoted creative direction, ultimately becoming DOOM (2016).


As a DESIGN INTERN and later ASSOCIATE DESIGNER at id SOFTWARE, I scripted levels in the single-player CAMPAIGN mode of DOOM 4. I was involved during alpha and beta stages on multiple levels. While working on DOOM 4, I learned the development tools for the id TECH 5 game engine, including a proprietary version of the RADIANT level editor called id STUDIO and a proprietary scripting API in actual C++ called SUPERSCRIPT.

Specifically, here is what I worked on:

2 Unreleased Levels in Beta Stage

  • intro cinematic sequence
  • collision + audio clipping

4 Unreleased Levels in Alpha Stage

  • scripting maintenance

Tutorial Level for User Testing

  • layout
  • objective scripting

Tools Documentation + Module Levels

  • layout
  • AI + animation scripting