DOOM 4 was a First-Person Shooter about fighting the demonic invasion and an unreleased early version of DOOM (2016). DOOM 4 was in development by id Software until 2012 before going in a different creative direction that ultimately became DOOM (2016).

DOOM Resurrected documentary © Noclip


As a Design Intern and later Associate Designer at id Software, I scripted levels in the single-player Campaign mode of DOOM 4. I was involved during Alpha and Beta stages on multiple levels. While working on DOOM 4, I learned the development tools for the id Tech 5 game engine, including a proprietary version of the Radiant level editor called id Studio and a proprietary scripting API in actual C++ called Superscript.


Here are some of the things I worked on:

2 Unreleased Levels in Beta Stage

  • intro cinematic sequence
  • collision + audio clipping

4 Unreleased Levels in Alpha Stage

  • scripting maintenance

Playtest Tutorial Level

  • layout design + building
  • tutorial scripting