OVERVIEW

DISNEY INFINITY is a toys-to-life action-adventure game about playing in the many worlds of Disney or creating your own. The original DISNEY INFINITY released in 2013 on Nintendo Wii & Wii U, PlayStation 3, Xbox 360, and PC. Development on various platforms was supported by HEAVY IRON STUDIOS.

ROLE

As an Associate Designer at HEAVY IRON STUDIOS, I scripted levels across multiple single-player PLAY SET story modes of DISNEY INFINITY for Nintendo Wii. While on the job, I had to teach myself the development tools of AVALANCHE SOFTWARE’s proprietary OCTANE game engine, including Autodesk Maya, which was used as a level editor, and Meridian, their proprietary visual scripting language.

RESPONSIBILITIES

There are 6 PLAY SETS in DISNEY INFINITY, each an open world representing a distinct universe of Disney/Pixar. Particularly on the Nintendo Wii version of the game, each PLAY SET is divided into interconnected worlds that players can travel between. Within each world, players can explore, accept story missions, or attempt timed challenges.

On the Nintendo Wii version of the game, I was responsible for porting the much of the mission scripting in 3 of the 6 PLAY SETS, revising missions to work in the smaller worlds found on the Wii. My specific responsibilities on each level are outlined below. . .


PIRATES OF THE CARIBBEAN – a PLAY SET involving swashbuckling and naval battles.

I was responsible for porting mission scripting in 2 of the 5 worlds:

– all 4 main missions, 3 side missions, and 2 challenges in Pantano Bayou
– all 7 main missions, 1 side mission, and 2 challenges in Dead Man’s Cove


MONSTERS UNIVERSITY – a PLAY SET involving scare tactics and school hijinks.

I was responsible for porting mission scripting in 3 of the 5 worlds:

– all 7 main missions in Fear Tech (Night)
– all 4 side missions and 4 challenges in Scream Tunnels
– 2 of the challenges in Monsters University (a.k.a. Campus)


INCREDIBLES – a PLAY SET involving superpowers and crimefighting.

I was responsible for porting miscellaneous mission scripting:

– 2 of the challenges across Metroville and Metroville Business District


TOY STORY IN SPACE – a PLAY SET involving jetpacks and laser guns.

I was responsible for porting mission scripting in all 4 worlds:

– ported 16 main missions, 27 side missions and 12 challenges
– all 7 main missions, 7 side missions, and 8 challenges in Goo Valley
– all 2 main missions, 11 side missions, and 4 challenges in Waterfall Cove
– all 7 main missions in Combat Simulator
– 9 of the side missions in City