PROJECT OVERVIEW

DISNEY INFINITY is a series of toys-to-life action-adventure games about playing in the many worlds of DISNEY or creating your own. INFINITY 1 released in 2013, INFINITY 2 in 2014, and INFINITY 3 in 2015 across console, PC and mobile platforms. Development on various platforms was supported by HEAVY IRON STUDIOS.

MY POSITION

As an Associate Designer at HEAVY IRON STUDIOS, I scripted levels in the single-player/cooperative PLAY SET story mode of DISNEY INFINITY 1 for Nintendo Wii. I scripted levels and gameplay systems in the TOY BOX sandbox creation mode of DISNEY INFINITY 2 & 3 for mobile platforms. I also designed UI for mobile interfaces. While working on the job for DISNEY INFINITY, I had be self-sufficient in learning the development tools of AVALANCHE SOFTWARE’s proprietary Octane game engine, including Autodesk Maya (which was modified to be used as a level editor) and Meridian (their proprietary visual scripting language).

MY RESPONSIBILITIES

DISNEY INFINITY 1 contains 6 distinct PLAY SETS representing the various worlds of DISNEY, each with numerous open-world missions. I was responsible for scripted functionality of missions across 4 of those PLAY SETS on the Nintendo Wii version of the game:

TOY STORY IN SPACE PLAY SET (INFINITY 1)

– ported 16 main missions, 27 side missions and 12 repeatable challenge missions on Wii

PIRATES OF THE CARIBBEAN PLAY SET (INFINITY 1)

– ported 11 main missions, 4 side missions and 4 repeatable challenge missions on Wii

MONSTERS UNIVERSITY PLAY SET (INFINITY 1)

– ported 7 main missions, 4 side missions and 6 repeatable challenge missions on Wii

THE INCREDIBLES PLAY SET (INFINITY 1)

– ported 2 repeatable challenge missions on Wii


The TOY BOX modes of DISNEY INFINITY 2 & 3 contain 2 tutorial TOY BOXES each, with numerous open-world missions to teach players how to play the game and create their own TOY BOX. I was responsible for scripted functionality of missions in one of those tutorial TOY BOXES in INFINITY 2 and both of them in INFINITY 3 on mobile versions of the games, as well as some gameplay systems:

INTRODUCTION TO THE TOY BOX (INFINITY 2)

– ported all 43 tutorial missions on mobile

TOY BOX HUB & MY INTERIOR (INFINITY 3)

– ported all 75 tutorial missions on mobile

TOY BOX Gameplay Systems (INFINITY 2 & 3)

– ported dozens of interactive Toy objects on mobile


I was also responsible for designing the UI for touchscreen in both DISNEY INFINITY 2 & 3:

– wireframed all gameplay UI with gesture/virtual controls (INFINITY 2)
– wireframed all gameplay UI with revised gesture/virtual controls and virtual controls only (INFINITY 3)
– wrote all control prompt text for gameplay (INFINITY 2 & 3)