Overview

CALL OF DUTY: BLACK OPS 4 is a First-Person Shooter with Multiplayer, “BLACKOUT” battle royale, and “ZOMBIES” survival modes. Developed by Treyarch, BLACK OPS 4 was released in 2018 for PlayStation 4, Xbox One, and PC.

Responsibilities

As an Associate Designer at Treyarch, I scripted levels and gameplay systems in the ZOMBIES mode of BLACK OPS 4. I was involved during Alpha and Beta stages until ship on multiple levels and some gameplay systems. While working on BLACK OPS 4, I learned the development tools for Treyarch’s T8 game engine, including a proprietary version of the Radiant level editor and a proprietary C-based scripting language called GSC.

Specifically, here is what I worked on:

VOYAGE OF DESPAIR

DEAD OF THE NIGHT

  • Cinematic Sequences
    • Sentinel Trial Activation (Power Activation)
  • Crafting Quests
  • Wonder Weapon Quests
  • Level Features
    • Zones + Doors/Debris
    • Player + Zombie Spawns
    • Fire Gate + Electric Traps
    • Wall Buys + Mystery Boxes + Perk Altars
    • Fast Travel
  • Level Stability

ANCIENT EVIL

  • Crafting Quests
  • Level Features
    • Zones + Doors/Debris
    • Player + Zombie Spawns
    • Boiling Bath + Venom Spray Traps
    • Wall Buys + Mystery Boxes + Perk Altars
    • Fast Travel
  • Character Dialogue
  • Level Stability

ZOMBIES Gameplay Systems

  • Fast Travel System
  • Special Zombie Spawning + Cleanup
    • Werewolves (DEAD OF THE NIGHT)
    • Nosferatu (DEAD OF THE NIGHT)
    • Gegenees (ANCIENT EVIL)
    • Spartoi (ANCIENT EVIL)
  • Integration of Sentinel Trial into Power System

2 Unreleased Levels in Alpha + Beta Stage

  • Objectives
  • Cinematic Sequences
  • Player + AI Spawns
  • Scripted + Environmental AI Behavior
  • Character Dialogue