DOOM 4 was a First-Person Shooter about mankind fighting the demon apocalypse. DOOM 4 was developed by id Software. DOOM 4 has since been renamed DOOM and is currently in development with no official release date.
As an Associate Designer at id Software, I scripted levels in the single-player campaign of an early version of DOOM 4. I worked on the game for 11 months during its Pre-Alpha stage, including the development of a Vertical Slice level and multiple playable levels. I designed and scripted an interactive cinematic sequence for the beginning of the Vertical Slice level. I also assisted in scripting 4 other levels by updating deprecated scripting. I was responsible for clipping the entire layout of 2 levels for sound occlusion, as well as clipping part of a level for player collision and AI pathing. I designed, built and scripted a tutorial level to support external playtesting. I programmed a script to manage a particle effect. And I wrote design tutorials for utilizing several existing scripts. DOOM 4 was developed in the id Tech 5 game engine, with its id Studio level editor (formerly known as Radiant Editor) and using C++ as a scripting language.