DOOM 4 is an upcoming First-Person Shooter from the legendary DOOM franchise about the demonic apocalypse on Earth. Unfortunately, due to my Non-Disclosure Agreement, I am not at liberty to provide much information about the game itself. DOOM 4 is being published by Bethesda Softworks and developed by id Software. DOOM 4 is currently still in development and has no official release date.
I was an Associate Designer (Level Scripting) at id Software, where I scripted levels in the single-player campaign of DOOM 4. I worked on the game for 11 months during its Pre-Alpha stage, including the development of a Vertical Slice level and multiple playable levels. Most notably, I was responsible for designing and scripting the interactive opening cinematic sequence in the Vertical Slice level. I also assisted in scripting 4 other levels by fixing deprecated implementation of cinematic and gameplay events. I was responsible for clipping the entire layout of 2 levels for sound occlusion. I also clipped the layout of a section of a level for player collision and AI pathing. And I designed, built and scripted a tutorial level for the purpose of supporting external playtesting of the Vertical Slice level. Additionally, I programmed a script which controlled a particle effect. And I wrote design tutorials for several existing scripts. DOOM 4 was developed in the id Tech 5 engine. The levels in DOOM 4 were edited in id Studio (also known as the Radiant Editor) and scripted in C++ in conjunction with id Studio’s entity-based trigger system.
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