DOOM 4 was an early version of DOOM (2016), which is a First-Person Shooter about fighting a demonic invasion. DOOM 4 was developed by id Software.
As an Associate Designer at id Software, I scripted and edited levels in the single-player campaign of DOOM 4. I worked on the game for 11 months during its Pre-Alpha stage, including the development of a Vertical Slice level and multiple playable levels. I designed and scripted an interactive cinematic sequence for the beginning of the Vertical Slice level. I also assisted in scripting 4 other levels. I clipped the layout of 2 levels for sound occlusion, and part of a level for player collision and AI pathing. DOOM 4 was developed in the id Tech 5 game engine, with its id Studio level editor (formerly known as Radiant Editor) and using C++ as a scripting language.