DOOM 4 is an upcoming First-Person Shooter from Bethesda Softworks and id Software about a demonic apocalypse on Earth. Unfortunately, due to a Non-Disclosure Agreement, I am not at liberty to provide much information about the game itself. Furthermore, given its long development cycle, undoubtedly much has changed in the game since I worked on it. DOOM 4 was developed in the id Tech 5 engine. The levels in DOOM 4 were edited in id Studio (also known as the Radiant Editor) and scripted in a combination of C++ and id Studio’s entity-based connection system. DOOM 4 currently has no release date.
I was an Associate Technical Designer (Scripter) at id Software, responsible for scripting levels in the single-player campaign of DOOM 4. I worked on the game for 11 months during its pre-Alpha stage, including the development of a Vertical Slice level and multiple other playable levels. I designed and scripted the opening cinematic sequence in the vertical slice level at Beta stage. I fixed deprecated scripting for combat and cinematic events in 4 levels at Alpha stage. I clipped environments for sound throughout 2 levels. I clipped environments for player collision and AI pathing in a section of a level. I programmed a script object for use by designers which controlled a specific particle effect. I designed, built and scripted a tutorial level for use in playtesting the Vertical Slice level. I also wrote design tutorials for script objects.