Name: Wayland Fong

Occupation: Technical Game Designer

Origin: California, U.S.A.

Height: 5’1″

Weight: 120 lbs.

Fighting Style: Muay Thai, Wrestling, Jiu-Jitsu

Personality Type: INTJ (Introverted iNtuitive Thinking Judging)

Likes: Video Games, Tabletop Games, Blackjack

Dislikes: Ignorance


My name is Wayland Fong and I am a Technical Game Designer.  I have a background in both design and programming, which allows me to bridge the gap between creative and technical disciplines.  I am the product of not one, but two academic programs in game development: the Interactive Media & Games Division of USC and The Guildhall at SMU.  While in school, I made an indie game called Inertia which became the $100,000 Grand Prize Winner for non-professionals in the 2011 Indie Game Challenge.  I have over 4 years of professional experience in the game industry, working for such companies as id Software and Heavy Iron Studios.  In that time, I shipped 4 games as a Designer and worked on 3 more.  I am passionate about game development because it challenges me to combine my creativity and technical skills in an evolving artistic medium.


  • Gameplay System Design
  • Gameplay Programming
  • Advanced Level Scripting
  • Level Editing
  • Tabletop Prototyping