Introduction

Biography

I am a Game Designer with Programming and Filmmaking experience.  I specialize in Advanced Level Scripting, Gameplay Programming, Level Construction, System Design, Traditional Game Design, Interactive Storytelling and Design Documentation.

I studied Interactive Media, Computer Science and Cinema-Television in the University of Southern California.  I studied Digital Game Development with a specialization in Level Design in The Guildhall at Southern Methodist University.  I worked at THQ as a Product Development Intern on UFC 2009 Undisputed and at id Software as an Associate Technical Designer on DOOM 4.  I also have considerable experience as an Indie Game Developer, having designed and programmed 2 games which placed in the Indie Game Challenge: SONAR (one of 12 Semi-Finalists in 2010, Non-Professional category) and Inertia (the $100,000 Grand Prize Winner in 2011, Non-Professional category).

I am passionate about video game development because it challenges me to utilize my creativity and technical skills.  I am always looking for opportunities to create fun and interesting games.

Fun Facts

  • I am an INTJ, one of the rarest personality types
  • I count cards in Blackjack
  • I train in multiple disciplines of martial arts
  • I can shoot a man-sized target at 300 meters
  • I wanted to be a UCLA Bruin before becoming a USC Trojan
  • If I was not a game developer, I would have been a filmmaker
  • Since my middle name is Tim, my initials are actually “WTF”