My name is Wayland Fong and I am a Technical Game Designer.  I have a background in both game design and programming, which allows me to bridge the gap between creative and technical disciplines.  I am the product of two academic programs in game development, having graduated from the Interactive Media & Games Division of USC and The Guildhall at SMU.  I have nearly 4 years of professional experience in the game industry, working for such companies as id Software and THQ.  In that time, I shipped 4 games as a Designer and worked on 2 more.  I made an indie game (Inertia) which became the $100,000 Grand Prize Winner for Non-Professionals in the 2011 Indie Game Challenge, and another game (SONAR) which finished as a Top 12 Semi-Finalist the year before.


  • Advanced Level Scripting
  • Level Editing
  • Gameplay Programming
  • System Design
  • Tabletop Prototyping
  • Design Documentation