My name is Wayland Fong and I am a Technical Game Designer. My background is in game design and computer science, so I can bridge the gap between creative and technological disciplines. I am the product of two academic programs in game development: USC Interactive Media + Games and SMU Guildhall. I made an indie game, INERTIA, which was a $100,000 Grand Prize Winner in the 2011 Indie Game Challenge. I have 5 years of professional experience in the game industry, including work on such AAA games as DOOM and CALL OF DUTY.

Height/Weight
5’0”, 125 lbs.

Fighting Style
Muay Thai
Wrestling
Jiu-Jitsu

Personality Type
INTJ

Likes
Video Games
Tabletop Games
Blackjack

Dislikes
Roller Coasters

Special Abilities
Level Scripting + Editing
Gameplay Design + Programming
Tabletop Prototyping