My name is WAYLAND FONG and I am a TECHNICAL GAME DESIGNER. My background is in game design and computer science, so I can bridge the gap between creative and technological disciplines. I am the product of two academic programs in game development: USC INTERACTIVE MEDIA + GAMES and SMU GUILDHALL. I made an indie game, INERTIA, which was a $100,000 GRAND PRIZE WINNER in the 2011 INDIE GAME CHALLENGE. I have 5 years of professional experience in the game industry, including work on AAA games such as DOOM and CALL OF DUTY.

Height/Weight
5’0”, 125 lbs.

Fighting Style
Muay Thai
Wrestling
Jiu-Jitsu

Personality Type
INTJ

Likes
Fighting Games
1P/3P Shooters
Tabletop Games

Dislikes
Roller Coasters

Special Abilities
Level Scripting + Editing
Gameplay Design + Programming
Tabletop Prototyping