Hello World

My name is Wayland Fong and I am a Technical Game Designer. I have a background in both design and programming, allowing me to bridge the gap between creative and technical disciplines. I am the product of two academic programs in game development: USC Interactive Media & Games Division and The Guildhall at SMU. I made an indie game called INERTIA which was the $100,000 Grand Prize Winner for non-professionals in the 2011 Indie Game Challenge. I have 5 years of professional experience in the game industry, including work on AAA franchises such as DOOM and CALL OF DUTY.

Height / Weight
5’1″, 125 lbs.

Fighting Style
Muay Thai, Wrestling, Jiu-Jitsu

Personality Type

Video Games, Tabletop Games, Blackjack

Roller Coasters

Special Abilities
Level Scripting
Level Editing
Gameplay System Design
Gameplay Programming
Tabletop Prototyping